Golden Sun Game

Contents.Debug ModeGolden Sun contains a debug mode that can be enabled by changing the value at 3001F54 to 01. This enables several hidden features:. In the File Select screen, all saved games display the text 'Continue from a Sanctum,' and when loaded, the player will start out from the sanctum they last visited before saving the game. Three new options appear in the Start menu, none of which do anything when selected. All of them have an otherwise-unused trashcan icon. Holding L allows the player to walk through anything. Pressing Start + Select pauses the game.

Nov 11, 2001  Golden Sun and its sequel (Golden Sun 2: The Lost Age) were originally meant to be one game, but when the project got moved to the Gameboy Advance there were limitations of. Buy Golden Sun by Nintendo of America for Game Boy Advance at GameStop. Find release dates, customer reviews, previews, and more.

In this state, you can press any button to advance frame by frame. Pressing Start returns the game to normal. Pressing L + R during a cutscene skips all dialogues. Skipping dialogues until a yes/no choice.Warp MenuPress B + Start to open the warp menu, which allows you to warp instantly to any map in the game.

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Press Up and Down on the D-Pad to switch between selecting the map or the destination point, and Left and Right to increment/decrement the currently-selected one. The menu displays the selected map's name, internal codename, and number. Pressing A warps you to the currently-selected map and destination point, and B closes the menu.The, ' (id 199) and ' (id 200) can be reached from this menu.Flag MenuPress B + Select to open the flag editing menu. In this menu, you can use the D-Pad to select a flag, press A to toggle it between 1 and 0, and R and L to move through the different 'pages' of flags. Pressing B closes the menu.Turn on flag 16D in the Flag menu, go in battle, and during the Attack Sequence (or during fleeing) you can do the following:.

Press R to destroy the enemy's team. Press Select + R to destroy your own team.

Killing the enemies by pressing R.Palette DebugPress L + Start to open the palette editing menu. The menu displays the RGB values of the selected palette. Use the D-Pad to select a value, A and B to increment/decrement it, and R and L to switch palettes. Holding Start makes the currently selected color flash, and pressing Select closes the menu.Hidden Menus Psynergy MenuThis menu cannot be accessed by the debug mode mentioned above, so you should replace the pause menu by doing 080C49D. Most of these text strings don't make sense, but there are two options in this list that you can set. The top one is for setting the Psynergy Shortcut of the L button.

The bottom one is for the R button. All psynergies that your characters have are listed, not just the ones used on the field. When this menu is accessed, some basic abilities are given to you, but note that the character must be in your party to see them in the list.Isaac: MoveGaret: MoveIvan: Move, Mind Read, and WhirlwindMia: PlyJenna: MoveThe sequel has a different version of this menu that lists all the field psynergy in the game.Music Menu. Access these debug rooms through the Warp menu, or enter the following master code and one of the debug room codes, then walk through a door to enter the debug room.Action ReplayV1Action ReplayV3GameShark(Codebreaker)Must Be On M72CB4343F0C15E4F6F5E501F7FE05A78D06E067F8055B26FE0CE785BD8990E3E00009B1A 000A100036E6 0007Room 199: Increase item and levelDCAC771258F48E11FB09392F3A30CC7D60FF6450D96B96FB4553DE0F090400408 00C7Room 200: Menu test32D269FA3ED7998519CB68FA1D7923F292B5130F1B7FA51A0DFA4AD93B7A00408 00C8Room 199: Increase item and level. That's an annoying chatterbox.Unused ItemsThere are a few unused items in this game, obtainable only through GameShark codes or the debug rooms. All of them became proper, fully-coded items in.No.NameTypeDescriptionEffectBuy priceSell priceGS:TLA equivalent7MasamuneLong sword artifact weaponLong SwordAttack+115 (no unleash)Fire Brand10Sol BladeLong sword artifact weapon?Attack+138 (no unleash)Sol Blade26KusanagiLight blade artifact weapon???Attack+135 (no unleash)Masamune111Mysterious RobeArtifact robeRobeDefense+0Mysterious RobeUnused PsynergyThere are several unused Psynergy attacks left in the game. Some of them are fully-coded status-inflicting moves that were never assigned to any class's moveset, while others indicate scrapped status effects that were never implemented.

Unused GraphicsThis portrait of child Felix goes unused, since he has no speaking lines during the prologue. The portrait can be seen in the debug room's portrait viewer, though, as portrait No. 51.This portrait of Alex goes unused too. It's somewhat different to his actual used portrait. It's absent from the debug portrait viewer and it can only be seen under specific conditions (read the Unused Characters section). Evidence suggests that Alex was planned to be a playable character earlier in development.Dummy Items. Among the 269 items in the game, there are 78 dummy ones, which use the coin icon and have the '?'

Some of them become actual items in The Lost Age. 0 is a placeholder named '???' .Dummy item in GSBecomes this in GS:TLANo. Mist PotionNo. Lash PebbleNo.

Pound CubeNo. Tremor BitNo. Cyclone ChipNo. Burst BroochNo.

Hover JadeNo. Teleport LapisNo.

Mythril BagNo. Jupiter StarNo. Mars StarDummy Abilities. Abilities encompass everything a player or enemy can do in battle: from normal attacks, Psynergy, unleashes, unique enemy attacks, and even doing nothing (ability No. Among the 519 abilities programmed in the game, there are 128 dummy slots (named '?' ), as well as some repeated abilities. Some of those dummy slots become actual, used abilities in The Lost Age.

Other 52 dummy abilities (named '=') are linked to dummy Djinni (discussed below), and some of them become actual programmed abilities linked to the new programmed Djinni in The Lost Age. Dummy abilities and those which are only used by enemies are represented with an 'X' icon when hacked into a player's Psynergy list.Dummy ability in GSBecomes this in GS:TLANo. Serpent FumeNo. Dragon FumeNo. Cycle BeamNo.

Searing BeamNo. Healing AuraNo. Diamond DustNo. Plume EdgeNo. Thunder MineNo. Diamond BergNo. Death LeapNo.

Thorny GraveNo. Skull SplitterNo. Mist PotionNo. Aurora FieldNo. Djinn CounterNo. 307 '='EchoNo. 308 '='IronNo.

309 '='SteelNo. 310 '='MudNo. 311 '='FlowerNo. 312 '='MeldNo. 313 '='PetraNo.

314 '='SaltNo. 315 '='GeodeNo. 316 '='MoldNo. 317 '='CrystalNo. 318 '='Earth18No. 319 '='Earth19No. 327 '='FogNo.

328 '='SourNo. 329 '='SpringNo. 330 '='ShadeNo. 331 '='ChillNo. 332 '='SteamNo. 333 '='RimeNo.

334 '='GelNo. 335 '='EddyNo. 336 '='BalmNo.

337 '='SeracNo. 338 '='Water18No. 339 '='Water19No. 347 '='CannonNo. 348 '='SparkNo. 349 '='KindleNo.

Golden

350 '='CharNo. 351 '='CoalNo. 352 '='RefluxNo.

353 '='CoreNo. 354 '='TinderNo. 355 '='ShineNo. 356 '='FuryNo. 357 '='FugueNo. 358 '='Fire18No. 359 '='Fire19No.

367 '='BreathNo. 368 '='BlitzNo. 369 '='EtherNo.

370 '='WaftNo. 371 '='HazeNo. 372 '='WheezeNo. 373 '='AromaNo. 374 '='WhorlNo. 375 '='GaspNo.

376 '='LullNo. 377 '='GaleNo. 378 '='Wind18No. 379 '='Wind19No. CatastropheNote: Abilities in italics are unused/dummy abilities in GS:TLA. Abilities marked with an asterisk are Djinni summons present in GS that were assigned different slots in GS:TLA to accommodate the new summons. Unused and Dummy Character ClassesThe game contains 203 slots for character classes, of which 113 are dummy (named '?'

There's a placeholder class named 'NPC' (class No. 0), which is only used by the unused characters (discussed above).