The Sims 3 World Adventures Deep Within The Forbidden City

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Deep Within the Forbidden City. This is an adventure your sims can do in China. Adventure Details. Objective: Deliver the Key of Dong Hou's Treasure Trove to Shen Su to receive Ancient Coins.

  • 1Deep Within the Forbidden City
    • 1.1Adventure Details

This is an adventure your sims can do in China.


Adventure Details

Objective: Deliver the Key of Dong Hou's Treasure Trove to Shen Su to receive Ancient Coins.

In-Game Description

'Hmmm, yes, I can see why you failed to decipher this note. It is written in theancient code of Dong Huo's army, known only by his lieutenants. And, of course,myself. I have deciphered the note explaining the location of Dong Huo'streasure! You will need to first find the key, which is at a location I'lldetail for you on your map. That key should unlock the chambers holding thetreasure. Good luck finding the key!'


Location

In the city around behind the shops in the market you'll find ahole in the ground. Search it to open a staircase.


Difficulty

Easy.


Reward

The reward for this adventure is:

  • 15 Visa Points
  • 10 Ancient coins
  • Improved Relationship

Adventure Chain

  • Deep Within the Forbidden City


Walkthrough

Find the key and deliver it to Shen Su to receive Ancient Coins


Related Pages


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The cover of Dwellers of the Forbidden City, with art. The artwork depicts a battle between (left) and.CodeI1TSR Product Code9046Rules requiredAdvanced Dungeons & Dragons 1st editionCharacter levels4-7Campaign settingAuthorsFirst published1981Pages28ISBNLinked modulesI1,Dwellers of the Forbidden City is an, or pre-packaged adventure booklet, ready for use by in the ( D&D). The adventure was first used as a module for tournament play at the 1980, and was later published by in 1981 for use with the Advanced Dungeons & Dragons rules. The module was written by game designer, who partly ascribes his hiring by TSR to his work on this module. In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the. The module was ranked as the 13th greatest Dungeons & Dragons adventure of all time by magazine for the 30th anniversary of the Dungeons & Dragons game in 2004. Contents.Plot summary The adventure begins when the hear reports of bandits waylaying and attacking caravans in a jungle region.

Most of the ambushed merchants and guards have been killed, but the few who have returned alive tell fantastic stories about deformed plants and deadly beasts in the jungle. The stolen goods taken from the caravans provide an impetus for the characters to enter the jungles in search of this lost treasure.After a long and perilous journey, the player characters encounter some friendly native people and are invited to stay in their village. The characters learn from the village's chief about the dangers of creatures called the yuan-ti and their servants, the, and that these creatures recently kidnapped the chief's son, taking him into the jungle. The chief and village tell the player characters about a 'forbidden city' in the jungle which they believe houses the ghosts of their dead enemies, and they supply the characters with guides to show the party the way to this forbidden city.The adventuring environment in this module allows for both action and intrigue. The player characters can recruit allies from the various power groups and factions within the city, namely the bugbears, and, or else help pit these factions against each other for their own benefit.Publication history Dwellers of the Forbidden City was first used in Dungeons & Dragons tournament play at the in 1980. The module was published in 1981 by for the of the Advanced Dungeons & Dragons rules, and consisted of a thirty-two page booklet with an outer folder.

The module was written by, with cover art by and interior art by, Harry Quinn, and.Dwellers of the Forbidden City is the first of the mostly unrelated and unconnected Intermediate series (I-series) of modules designed for characters at between 4th and 8th levels. The module was originally intended to bear the code S4, but the code was reassigned to before Dwellers was published. As published, the adventure bears the code I1. It was one of the first adventures written by Cook, and he attributed an early version of the module to his being hired at TSR. Cook would become the lead designer for the of the AD&D rules, which debuted in 1989, and years later, he became the lead designer on the.The adventure was instrumental in introducing the yuan-ti as a new species of antagonists.

Much like the from the Series, the yuan-ti have been featured in a number of 1st, 2nd and 3rd Edition books for the D&D game, and are one of the few species that Wizards of the Coast did not keep open for the. The yuan-ti have also been expanded from their introduction in this module to other game worlds, in particular the. Other new monsters introduced to the game through this module include the aboleth, and.The module was set in the campaign setting, and was later used to add detail to the continent of in Greyhawk supplements.

In the Greyhawk accessory, by, the Forbidden City was named Xuxulieto, and the mountains wherein it lies are called the Xaro Mountains.Reception While described it as 'a good buy', gave it a slightly more favorable rating of nearly 6.8 ('Good'). Latter day D&D writer James Wyatt described it as the first 'Super adventure', and lamented that with another hundred pages of fleshing out, it could have been as memorable as the landmark.reviewed The Dwellers of the Forbidden City in #12 and commented that 'TSR has set a standard in the FRP-ing community which the rest try to keep up with. If Dwellers of the Forbidden City is any indication of what is coming, they may not live up to their own standards. Gary Gygax, where are you? 'of reviewed the adventure in the magazine's 'Open Box' feature and gave it an overall rating of 5 out of 10, commenting that while presentation of the module was quite good (8/10), it seemed to be 'hastily thrown together'. Bambra gave the adventure playability and enjoyment ratings of 5/10, and skill and complexity ratings of 6/10.

He felt the adventure was 'very mundane' and 'lacks any real cohesion'. Bambra noted that parts of the adventure were created for tournament play. The tournament section deals with getting into the city, and he felt the rest of the module seemed to be tacked on to that. He did like the mini-campaign included in the adventure, and the ideas included on how to expand on it.

However, he felt that any who used Dwellers of the Forbidden City would have to expend so much effort to make it more than 'just a series of encounters,' that they were better off 'starting from scratch'. Bambra concluded that this adventure was 'just not worth considering' with all the other better quality modules available from TSR.Dwellers of the Forbidden City was ranked the 13th greatest Dungeons & Dragons adventure of all time by magazine for the 30th anniversary of the Dungeons & Dragons game in 2004. Judge Eric L. Boyd described it as a 'classic adventure' in which Cook created a 'lost city jungle in the great tradition of '. The players 'battle their way into the city through a labyrinth of traps and monsters or find their own way into the sprawling, jungle-cloaked ruins. Cook provides a host of backgrounds to motivate exploration of the city, but the map itself is motivation enough.' Judge, editor of Dungeon magazine, described the adventures thus: 'This adventure may be best remembered for its monsters—it was from Forbidden City that D&D gained the Aboleth, the mongrel-man, the tasloi, and the yuan-ti.

The aboleth that guarded one of the entrances to the city was worshipped by the local mongrelmen as a god.' See also. Advanced Dungeons & Dragons Archive. Retrieved April 24, 2011. ^ (1991).

Heroic Worlds: A History and Guide to Role-Playing Games.: Prometheus Books. P. 101. ^;. Retrieved 2007-12-18. Acaeum D&D Index. Retrieved 2007-12-21.

'D&D Clones'. April–May 1981. Retrieved 2007-02-23.; (2001). Monstrous Compendium:.

Wizards of the Coast.;; (2004). Wizards of the Coast. ^ (2008). Dungeon Masters Guide (4th ed.). Wizards of the Coast. P. 138.;;; (2000). Wizards of the Coast.

'Dwellers of the Forbidden City'. November 1981. Retrieved 2007-12-21. Fps io games unblocked.

(January 1982). 'RP Gaming'. (12): 31-32.

^ (April 1983). 'Open Box - Dwellers of the Forbidden City Review'. 40.;; ' Dungeon Design Panel' (November 2004). 'The 30 Greatest D&D Adventures of All Time'.