Star Control Ii Walkthrough
Jun 09, 2006 Star Control 2 3DO intro - Duration: 2:37. XSeRosiSx 11,963 views. Let's Play Star Control 2 The Ur-Quan Masters - 42 - The Final Battle - Duration: 33:02.
I wrote this guide in 1998, six years after the game was released, and posted it on what was then my homepage. It provides you with everything you need to know to complete the game, while leaving the joy of explanation up to you.
Don't follow it religiously. Refer to it when you need to look up a location or an idea of where to go next. The joy of this game is in exploring and discovering things yourself.Some of the text in this guide is hilariously dated, but I leave it here for posterity. If you were one of those guys who was posting about star control 2 on usenet all those decades ago, get in touch!
I would love to chat about old times. A LITTLE FORWARDI'd like to congratulate the game designers/programmers, FredFord and Paul Reiche III, on a game that is completely fascinating andtotally engrossing.
I spent nearly 70-80 hours on the game; some in 12 hourmarathon sessions that I called off due to sleepiness. While this walk-thruwill allow you to solve the game and find most of the artifacts in the game,it does not have all of them in it. Apparently a cloaking device does exist(its listed in a picture on page 37) in the game somewhere, but it is wellconcealed. I have not found this device, but we hear it is locatedsomewhere in Ur-Quan space and is shielded against Energy scans.
Spathi TasksClear the Spathi homeworld of the biological life forms that feed on theSpathi. Tell them about your deed by traveling to the moon of the homeworld.Force them to send their ships to Earth. Eventually they will constructthier own slave shield, but on the moon they leave behind the Umgah MindCaster. Be sure to pick that up. Use the Caster for three things.
1) Youcan call the Melnorme in HyperSpace to come to your ship. 2) You cancomminicate with the Chenjesu and the Mmmmhrmmr.
3) You can fool theIlwrath into thinking that Dogar and Kazon are speaking directly to them.If you don't want to wait for the Umgah Caster, you can get the BurvixeseCaster which is located at Arcturus Ia. We only recommend this if you havethe Portal Spawner though, because of the time involved getting it otherwise. Arilou Tasks:In Alpha Pavonis on a blue planet there is a wreck of an Ur-Quan Dreadnought.Salvage the wreck and pick up the Ur-Quan warp pod. Later, in Columbae aportal to QuasiSpace opens every month on the 17th and stays open for a fewdays.
Visit the Arilou homeworld in the far upper right hand corner ofQuasiSpace. Provided that you have the Ur-Quan warp pod, they will fit yourship with a Quasi-Space Portal Spawner, which will save you much time andfuel. Since there are 15 'holes' back to HyperSpace, it is a little dauntingto find which hole leads where.
This is an important device to have becauseof the time you will save. Slylandro TasksHave you noticed how annoying those Slylandro probes are? If you visit thierhomeworld, they will provide you with a self-destruct sequence code for theexploration probes. Later, the Slylandro reprogram a probe which hasreturned to their world to broadcast the destruct sequence; this willdramatically lower the population of probes. The Slylandro give youinformation about the Precursors. Apparently the Rainbow Worlds have somegreat role in relating the fate of that ancient race.
SYREEN TASKS:Prove that the Mycons destroyed Syra by going to the former Syreen homeworldat Beta Copernicus I and getting an 'egg husk' of the Mycon Deep Child. Getthe Syreen ships out of the vault at Epsilon Camelopardalis Ia. Travel to theMycon homeworld and tell them of the new planet to take the Deep Child.Travel to Beta Brahe I when the bulk of the Mycon fleet is gone. You willstill have to fight 5 Mycon ships though. Obtain the Sun Device from theplanet surface. To tell the Syreen about Syra you must do one of twothings: a) buy the information from the Melnorme, or b) (from Hans Lie again(thanks Hans! (g9hansl@cdf.toronto.edu)) you can visit a shattered world andask the Mycon why shattered worlds are only in their system.
(Gamma Brahehas a shattered world - for example). SHOFIXTI TASKSThe important thing to remember here is: DON'T KILL HIM!!
Go to Delta Gorno.Converse with him - actually - insult him. It's the fastest way. He thinksthat you are Ur-Quan and will attack. Continue to converse with him by usingyour emergency warp. After he realizes who you are, he will become quitehappy to help you in anyway possible.In order to bring the Yehat back from the Queens clutches, you need torepopulate the Shofixti race.
Blacksite area 51 pc requirements free. Of course, you need to have females to dothis. A VUX admiral named ZEX (ha ha) on Alpha Cerekov I has severalShofixti women. But in order to get them, you need to find this creature hewants. It is located on Delta Lyncis I. It is easily found by the factthat it's huge and is very aggressive.Return the creature to Admiral ZEX.
He will want to capture you, but thecreature will escape, killing him and allowing you to go to the planetsurface and get the Shofixti women. Travel back to Delta Gorno and give themto Tanaka. Two months later, you can get a Shofixti ship. Another benefit isthat crew cost is lowered to 3 instead of 5 due to the Shofixti volunteers.Buy one and carry it with you to Yehat space. Show the Shofixti to theYehat. Unfortunately, you will start a civil war, but it can't be avoided.Later the Yehat can give you some ships if you need them. UMGAH TASKSThe Umgah have an Ur-Quan 'talking pet' which is actually a Dryanni.
You needto get the Taalo Pyshic Shield device on Delta Vulpeculae IIc. (Be nice tothe Orz!) If you travel to the homeworld and ask about secrets, the Umgahwill tell you that it is undergoing surgery. If you leave and come back, thecreature has taken over the minds of the Umgah.
The creature will try tosend you to your death by making you attack an Ur-Quan armada; if you havethe Taalo physic shield device, it will protect you from the tricks of theDryanni. After you are attacked by 10 Umgah commanders, the Dryanni willsurrender. Return to the planet. The Umgah will give you some importantinformation about the Mycon; and also 500 units of biological data that youcan sell to the Melnorme; as well as four ships. Being great joke loversthey will proceed to attack you.just warp out and leave the system.
(PS:For a good laugh sometime, come back.maybe you can be Honorary King!). REPAIRING THE ULTRONCrystal Spindle-The Pkunk have this item and will give it to you willingly if you visit theirhomeworld.Aqua Helix-The Thraddash have this item.
You need to gain the trust of the Thraddashbefore you go to get the item which is on Zeta Draconis I. You gain therespect of the Thraddash by killing several of them (try about 20) and thenvisiting the homeworld. Don't go to the Homeworld first, as the kills youmake there will not count for anything. After you steal the Aqua-Helix, theThraddash will be mad about this.
BUG OUT OF THE SYSTEM.It saves a lot oftime and trouble.Rosy Sphere-The Druuge have this item on their trade planet. Unfortunately, the Druugeonly trade in slaves. The price for the Rosy Sphere is 100 crew members, sobe sure to have more than that on hand in the other ships you carry. You canalso trade a Mycon Egg Case to the Druuge for the Rosy Sphere. (There isan extra one on Gamma Brahe I).Ultron-The Supox have the Ultron on Beta Librae.
Put all of the other parts intothe Ultron by 'use'ing them from the Device Manifest. Battleship. Take the Ultron to theUtwig on their homeworld.
They will provide you with the bomb to destroy theSa-Matra. The bomb is on Zeta Hyades VI (2nd moon). When you arrive therewill be 5 Druuge ships. They should be relatively easily to kill if youhave the Hellbore cannons and the ATS systems.Tactical tip:The best way to kill Druuge ships is with the Earthling Cruiser. As long asyou are able to keep your distance (not too difficult, since the DruugeMauler also has pretty poor acceleration), you should be able to take it outwith a few nukes.If you do this in a timely manner, the Utwig and the Supox will attack theKohr-Ah, providing you with additional time to defeat the Ur-Quan. (Between9-12 months.).
ASSAULT ON THE SA-MATRAThe Chmmr transport you back to Earth, two weeks later.the bomb has beenloaded into your flagship. We recommend the following configuration (sinceyou only have six open slots due to the bomb mechanism):Hi-Effiecency Fuel System5 Crew Pods.We also recommend that you buy 10 Chmmr Avatars and save two of your Pkunkships.Tactical tip:The Avatar is definitely NOT the best ship to fight the Ur-Quan and Kohr-Ah.The Utwig Jugger is far better at this - an Ur-Quan ship has absolutely nochance against a Jugger, and a Kohr-Ah ship is only a small challenge. AnChmmr Avatar has only a slight advantage over either of these baddies. AnAvatar can take out one, maybe two Ur-Quan/Kohr-Ah ships before biting it,but a decent Utwig pilot can hold out almost indefinitely.Use your portal spawner to put you near the Crateris constellation, andproceed to Delta Crateris V. Around the planet is the biggest group ofnasties we've ever seen. Use your Dryanni to distract the orbiting fleet.Once you're able to enter the 'planet' screen (the blowup of just the planetand the Sa-Matra), save your game!! Proceed to the Sa-Matra, where you willbe attacked by 3 Kzer-Za and 3 Kohr-Ah ships.
Take them out with the ChmmrAvatars (or don't). But don't worry, the ships you lose here will be replacedwith Yehat Terminators and Pkunk Furies. After the Ur-Quan toadies aredestroyed, the Dryanni will tell you about the configuration of the Sa-Matra.It has been our experience that Pkunk ships - surprisingly - do rather wellagainst the shield generators. This is due to thier speed and broadsidecapabilities. Once the shield is down, concentrate your attacks on thegreen blotches and the fireballs. Once you kill them, then fly yourflagship into the opening, and win.Congratulations on solving the game. ALIEN HOME WORLDSPerhaps the most useful item in the walkthru is below.
RAINBOW WORLD LOCATIONSThe rainbow world align into an arrow formation pointing toward the galaticcore. (Hmmm, setting up for a sequel maybe??!):)Planet Name Coordinates Alpha Andromedae I 862.5 x 700.0Beta Leporis I 766.6 x 866.6Beta Pegasi I 039.5 x 745.8Epsilon Draconis I 283.6 x 785.7Epsilon Lipi I 543.7 x 827.0Gamma Aquarii I 853.4 x 879.7Gamma Kepler I 602.0 x 297.9Gamma Reticuli I 741.6 x 508.3Groombridge I 996.0 x 904.2Zeta Sextantis I 468.1 x 091.6But other than the fact they're worth 500 credits from the Melnorme, there isnothing else to them. Thanks for commenting!There are two aspects to managing your flagship's energy.